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class | BitStreamConstants |
| Bit stream constants. Must match MaticalLib/BitStream.h on the server.
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class | JSONParser |
| JSON parser.
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class | JSONPrinter |
| JSON serializer.
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struct | ksAddress |
| Holds host and port More...
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class | ksAsyncResult |
| Handles the tracking and response handling for asynchronous cluster requests. More...
|
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class | ksAtomic |
| Provides atomic access to a generic type. More...
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class | ksAtomicDictionary |
| Wraps a Dictionary to make all read/write operations thread safe. More...
|
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class | ksAtomicHashSet |
| Wraps a HashSet to make all read/write operations thread safe. More...
|
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class | ksAtomicList |
| Wraps a list to make all read/write operations thread safe. More...
|
|
class | ksAtomicQueue |
| Wraps a Queue to make all read/write operations thread safe. More...
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|
struct | ksAuthenticationResult |
| Authentication result returned by user authentication functions. More...
|
|
class | ksBaseAssetLoader |
| Abstract base class for asset loaders that load and cache ksScriptAssets. More...
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class | ksBasePhysics |
| Base physics class available on client and server. More...
|
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class | ksBaseQueryParams |
| Base class containing parameters used in all physics queries. More...
|
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class | ksBitIStream |
| Bit stream writer More...
|
|
class | ksBitOStream |
| Bit stream reader More...
|
|
struct | ksBounds |
| A struct that defines an axis aligned bounding box (AABB). More...
|
|
interface | ksIBufferable |
| Interface required by objects that should be written to, and read from, the ksOutputBuffers and ksInputBufers. More...
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class | ksInputBuffer |
| This input buffer reads data written to a byte array by a ksOutputBuffer. More...
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class | ksOutputBuffer |
| This output buffer converts each written element into one or two byte arrays and adds them to a list. More...
|
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class | ksCharacterControllerColliderHit |
| This class is used by ksICharacterController.OnColliderHit to give information about the collision. More...
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class | ksCharacterControllerEvents |
| Contains event handler delegates for the character controller. More...
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|
class | ksCloneableAttribute |
| Tags non-editable fields and properties in server scripts to make them copy when the script is cloned. More...
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class | ksClusterProperty |
| A hierarchy of dictionary objects that store hierarchy-type and value-type cluster properties. More...
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class | ksClusterRPCAttribute |
| Attribute used to mark cluster RPC handlers on room and entity scripts. More...
|
|
class | ksCollisionFilter |
| The collsion filter uses 3 mask properties (Group, Notify, Collide) to determine interaction and notifications during the physics simulation. More...
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|
struct | ksColor |
| Partial ksColor struct. More...
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class | ksCompressionConstants |
| Defines compression related constants. More...
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|
class | ksConstList |
| Wraps an IList and provides read-only access to it. More...
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class | ksConstMap |
| Wraps a dictionary and provides read-only access to it. More...
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class | ksCoroutine |
| Wrapper for an IEnumerator function. More...
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class | ksCoroutineManager |
| Store and manage advancement of coroutines. More...
|
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class | ksCurve |
| Describes a curve defined by keyframes. More...
|
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class | ksEditableAttribute |
| Tags fields and properties in server scripts with this to expose them to the editor. More...
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class | ksEntityPhysics |
| Properties used by entities which have colliders in the physics system. More...
|
|
class | ksEvent |
| Wraps a C# event for the delegate T to allow event references. More...
|
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class | ksEventMap |
| A dictionary of events. More...
|
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class | ksExceptionHandler |
| Exception handlers. More...
|
|
class | ksFixedDataParser |
| A class that parses byte array to uint or struct. More...
|
|
class | ksFixedDataWriter |
| A class that writes uint or struct to a byte array. More...
|
|
class | ksGroupMaskFilter |
| A query filter that looks for colliders that belong to one of the collision groups in the GroupMask. More...
|
|
class | ksHashSet |
| A hash set with an event that fires when the hash set is modified. More...
|
|
class | ksHierarchyObject |
| Templated base class for hierarchy objects that have a parent and list of children of type T. More...
|
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interface | ksICharacterController |
| Character controller interface. More...
|
|
interface | ksICollider |
| Collider interface used in common scripts that run on server and client More...
|
|
interface | ksIEntity |
| Entity interface that both client and server entities implement. More...
|
|
class | ksInput |
| Class for querying player inputs. More...
|
|
class | ksInputRegistrar |
| Buttons, axes, values, and controllers are registered with an ksInputRegistrar while they are in use so we know which inputs to send over the network. More...
|
|
interface | ksIQueryFilter |
| Interface for query filters that filter colliders from scene queries. More...
|
|
interface | ksIEntityQueryColliderFilter |
| Interface for query collider filters that are used with entity queries to decide which of the entity's colliders to run queries for. More...
|
|
interface | ksIQueryHitResult |
| Interface for ksSweepResult and ksRaycastResult. More...
|
|
interface | ksIReadOnlyTransform |
| Read-only transform interface. More...
|
|
class | ksReadOnlyTransformExtension |
| Extension methods for ksIReadOnlyTransform More...
|
|
interface | ksIReadOnlyTransform2D |
| Read-only 2D transform interface. More...
|
|
class | ksReadOnlyTransform2DExtension |
| Extension methods for ksIReadOnlyTransform2D More...
|
|
interface | ksIRigidBody |
| Interface exposed to player controllers to restrict access to entity physics data. More...
|
|
interface | ksIRigidBody2D |
| Interface exposed to player controllers to restrict access to 2D entity physics data. More...
|
|
interface | ksIWebRequest |
| Web request interface. More...
|
|
class | ksWebResponse |
| ksIWebRequest response ojbect. More...
|
|
class | ksJSON |
| Represents a JSON value and provides methods for serializing/deserializing JSON. More...
|
|
class | ksLinkedList |
| A linked list that can be modified while being iterated. More...
|
|
class | ksLog |
| Static logger class. More...
|
|
class | ksMath |
| Collection of frequently used math algorithms and coversions of Math methods which operate on and return float values. More...
|
|
class | ksMultiList |
| Wraps multiple lists and presents them as one list with read-only access. More...
|
|
class | ksMultiType |
| Wraps a byte array and provides methods for interpreting/serializing/deserializing the data as different types. More...
|
|
class | ksNoUnityProxyAttribute |
| Server scripts tagged with this will not have Unity proxy scripts generated for them. More...
|
|
class | ksObjectPool |
| Static class for configuring object pools. More...
|
|
class | ksEventSet |
| Tracks events in a hashset. More...
|
|
class | ksOrderedEvents |
| Tracks event sets in a sorted dictionary. More...
|
|
class | ksOverlapParams |
| Parameters for overlap queries More...
|
|
struct | ksOverlapResult |
| Result of an overlap scene query. More...
|
|
interface | ksIPerformanceTimer |
| Performance timer interface. More...
|
|
class | ksPerformanceTimer |
| Basic performance timer that tracks time and reports timing statistics. More...
|
|
class | ksPerlinNoise |
| Adaption of the the perlin noise code found at http://adrianb.io/2014/08/09/perlinnoise.html More...
|
|
class | ksPlayerAPI |
| Implementation of the ksPlayerAPI used for player requests. More...
|
|
class | ksPlayerController |
| Base class for player controllers. More...
|
|
class | ksPropertyMap |
| Provides access to ksProperties. More...
|
|
struct | ksQuaternion |
| ksQuaternion struct. More...
|
|
struct | ksQueryHitResults |
| Struct containing touching hits and the blocking hit results from a raycast or sweep query. More...
|
|
class | ksRandom |
| Extends the built-in C# Random class with methods for generating floats, vectors, and quaternions. More...
|
|
class | ksRange |
| Defines a numerical range that wraps around. More...
|
|
class | ksRaycastParams |
| Parameters for raycast queries. More...
|
|
struct | ksRaycastResult |
| Result of an raycast scene query. More...
|
|
class | ksReflectionUtils |
| Reflection utility functions. More...
|
|
class | ksRenamedFromAttribute |
| When you rename ksEditable fields or properties in server scripts, add this tag with the old name to preserve saved values. More...
|
|
class | ksRoomInfo |
| Holds room data that is available without connecting to the room, including data required to connect to the room. More...
|
|
class | ksRPCAttribute |
| Attribute used to mark RPC handlers on room and entity scripts. More...
|
|
class | ksRPCManager |
| Manages the registration, storing and invocation of methods tagged with ksRPCAttributes. More...
|
|
class | ksScript |
| Base class for Reactor scripts. More...
|
|
class | ksScriptAsset |
| Base class for scripts that can be loaded from assets. More...
|
|
class | ksScriptList |
| A templated list of scripts. More...
|
|
class | ksServerAPI |
| Implementation for the KSPlayerAPI calls made with server credentials. More...
|
|
class | ksShape |
| A base class of the shapes used in the scene queries. More...
|
|
class | ksSphere |
| Sphere. More...
|
|
class | ksBox |
| Box. More...
|
|
class | ksCapsule |
| Capsule. More...
|
|
class | ksSharedDataAttribute |
| Server scripts tagged with this will not have their editable field data stripped from their proxy scripts in client builds. More...
|
|
class | ksSimulationFilter |
| A query filter that uses the query collider's collision filter rules. More...
|
|
class | ksStreamBuffer |
| Manages a buffer for reading and writing stream data toa byte array. More...
|
|
class | ksSweepParams |
|
struct | ksSweepResult |
| Result of a sweep scene query. More...
|
|
class | ksSweepSlideParams |
| Paramters for sweep-and-slide movement. More...
|
|
class | ksTime |
| Holds time data that is common to the client and server. More...
|
|
class | ksTransform |
| Transform with methods for moving entities. More...
|
|
class | ksTransform2D |
| Transform with methods for moving entities in 2 dimensions. More...
|
|
class | ksUnityTagAttribute |
| Tag server fields, properties, classes or structs to add arbitrary Unity tags to their generated proxies. More...
|
|
struct | ksVector2 |
| Vector2 struct. More...
|
|
struct | ksVector3 |
| ksVector3 struct. More...
|
|
class | ksWebRequest |
| Asynchronous web request class using HTTP Web Request. More...
|
|
class | MultiTypeSerializer |
| A class that serializes/deserializes the multi type. More...
|
|
class | PreserveAttribute |
| Prevents whatever it tags from being stripped from IL2CPP builds.
|
|
class | RingBuffer |
| A fixed-size ring buffer.
|
|
class | UnityProxyAttribute |
| Server scripts tagged with this will not have Unity proxy scripts generated for them and will use Name as the proxy class.
|
|
|
enum class | ksQueryFlags : ushort {
STATIC = 1 << 0
, DYNAMIC = 1 << 1
, EXCLUDE_OVERLAPS = 1 << 3
, NO_BLOCK = 1 << 5
,
EXCLUDE_TOUCHES = 1 << 6
, USE_DISABLED_COLLIDERS = 1 << 7
, DEFAULT = STATIC | DYNAMIC | EXCLUDE_OVERLAPS
, PHYS_X_FLAGS = (1 << 6) - 1
} |
| Additional flags used to filter physic scene queries. More...
|
|
enum class | ksQueryTypes { RAYCAST = 0
, OVERLAP = 1
, SWEEP = 2
} |
| Types of queries More...
|
|
enum class | ksQueryObjectTypes { NONE = 0
, SHAPE = 1
, COLLIDER = 2
, ENTITY = 3
} |
| Types of query objects More...
|
|
enum class | ksCharacterControllerCollisionFlags { NONE = 0
, SIDES = 1
, ABOVE = 2
, BELOW = 4
} |
| Collision flags is a bitmask returned by character controller's Move method. More...
|
|
enum class | ksConnectionProtocols : byte { TCP = 0
, WEBSOCKETS = 1
, RUDP = 2
, DIRECT = 3
} |
| Supported network protocols More...
|
|
enum class | ksConnectionStates {
NOT_CONNECTED
, CONNECTING
, HANDSHAKE
, VALIDATING_MODEL
,
AUTHENTICATING
, CONNECTED
, DISCONNECTING
, DISCONNECTED
,
ABORTING
} |
| Connection states More...
|
|
enum class | ksQueryHitTypes { NONE = 0
, TOUCH = 1
, BLOCK = 2
} |
| Types of hits. More...
|
|
enum class | ksQueryResultTypes { ANY = 0
, NEAREST = 1
, MULTIPLE = 2
} |
| Type of results the query will return. More...
|
|
enum class | ksRigidBodyModes { DEFAULT = -1
, RIGID_BODY_3D = 0
, RIGID_BODY_2D = 1
} |
| Rigid body modes. More...
|
|
enum class | ksForceMode : byte { FORCE = 0
, IMPULSE = 1
, ACCELERATION = 2
, VELOCITY = 3
} |
| Determines how forces are applied. More...
|
|
enum class | ksRigidBodyConstraints : byte {
FREEZE_POSITION_X = 1 << 1
, FREEZE_POSITION_Y = 1 << 2
, FREEZE_POSITION_Z = 1 << 3
, FREEZE_ROTATION_X = 1 << 4
,
FREEZE_ROTATION_Y = 1 << 5
, FREEZE_ROTATION_Z = 1 << 6
, NONE = 0
, FREEZE_POSITION = FREEZE_POSITION_X | FREEZE_POSITION_Y | FREEZE_POSITION_Z
,
FREEZE_ROTATION = FREEZE_ROTATION_X | FREEZE_ROTATION_Y | FREEZE_ROTATION_Z
, FREEZE_ALL = FREEZE_POSITION | FREEZE_ROTATION
} |
| Use these flags to constrain motion of rigidbodies. ksIRigidBody.Constraints More...
|
|
enum class | ksRigidBody2DConstraints : byte {
FREEZE_POSITION_X = ksRigidBodyConstraints.FREEZE_POSITION_X
, FREEZE_POSITION_Y = ksRigidBodyConstraints.FREEZE_POSITION_Y
, FREEZE_ROTATION = ksRigidBodyConstraints.FREEZE_ROTATION_Z
, NONE = 0
,
FREEZE_POSITION = FREEZE_POSITION_X | FREEZE_POSITION_Y
, FREEZE_ALL = FREEZE_POSITION | FREEZE_ROTATION
} |
| Use these flags to constrain motion of rigidbodies. More...
|
|