|
| class | BitStreamConstants |
| | Bit stream constants. Must match MaticalLib/BitStream.h on the server.
|
| |
| class | EncoderConsts |
| | Constants used by the encoder and decoder.
|
| |
| class | JSONParser |
| | JSON parser.
|
| |
| class | JSONPrinter |
| | JSON serializer.
|
| |
| struct | ksAddress |
| | Holds host and port More...
|
| |
| class | ksAsyncResult |
| | Handles the tracking and response handling for asynchronous cluster requests. More...
|
| |
| class | ksAtomic |
| | Provides atomic access to a generic type. More...
|
| |
| class | ksAtomicDictionary |
| | Wraps a Dictionary to make all read/write operations thread safe. More...
|
| |
| class | ksAtomicHashSet |
| | Wraps a HashSet to make all read/write operations thread safe. More...
|
| |
| class | ksAtomicList |
| | Wraps a list to make all read/write operations thread safe. More...
|
| |
| class | ksAtomicQueue |
| | Wraps a Queue to make all read/write operations thread safe. More...
|
| |
| struct | ksAuthenticationResult |
| | Authentication result returned by user authentication functions. More...
|
| |
| class | ksBaseAssetLoader |
| | Abstract base class for asset loaders that load and cache ksScriptAssets. More...
|
| |
| class | ksBasePhysics |
| | Base physics class available on client and server. More...
|
| |
| class | ksBaseQueryParams |
| | Base class containing parameters used in all physics queries. More...
|
| |
| class | ksBitIStream |
| | Bit stream reader More...
|
| |
| class | ksBitOStream |
| | Bit stream writer More...
|
| |
| class | ksBitReader |
| | Reads bit-packed data from a ksStreamBuffer that was written using a ksBitWriter. More...
|
| |
| class | ksBitWriter |
| | Writes bit-packed data to a ksStreamBuffer. More...
|
| |
| struct | ksBounds |
| | A struct that defines an axis aligned bounding box (AABB). More...
|
| |
| interface | ksIBufferable |
| | Interface required by objects that should be written to, and read from, the ksOutputBuffers and ksInputBufers. More...
|
| |
| class | ksInputBuffer |
| | This input buffer reads data written to a byte array by a ksOutputBuffer. More...
|
| |
| class | ksOutputBuffer |
| | This output buffer converts each written element into one or two byte arrays and adds them to a list. More...
|
| |
| class | ksCharacterControllerColliderHit |
| | This class is used by ksICharacterController.OnColliderHit to give information about the collision. More...
|
| |
| class | ksCharacterControllerEvents |
| | Contains event handler delegates for the character controller. More...
|
| |
| class | ksCloneableAttribute |
| | Tags non-editable fields and properties in server scripts to make them copy when the script is cloned. More...
|
| |
| class | ksClusterProperty |
| | A hierarchy of dictionary objects that store hierarchy-type and value-type cluster properties. More...
|
| |
| class | ksClusterRPCAttribute |
| | Attribute used to mark cluster RPC handlers on room and entity scripts. More...
|
| |
| class | ksCollisionFilter |
| | The collsion filter uses 3 mask properties (Group, Notify, Collide) to determine interaction and notifications during the physics simulation. More...
|
| |
| struct | ksColor |
| | Partial ksColor struct. More...
|
| |
| class | ksCompressionConstants |
| | Defines compression related constants. More...
|
| |
| class | ksConstList |
| | Wraps an IList and provides read-only access to it. More...
|
| |
| class | ksConstMap |
| | Wraps a dictionary and provides read-only access to it. More...
|
| |
| class | ksCoroutine |
| | Wrapper for an IEnumerator function. More...
|
| |
| class | ksCoroutineManager |
| | Store and manage advancement of coroutines. More...
|
| |
| class | ksCurve |
| | Describes a curve defined by keyframes. More...
|
| |
| class | ksEditableAttribute |
| | Tags fields and properties in server scripts with this to expose them to the editor. More...
|
| |
| struct | ksEntityId |
| | An entity id uint with type information. More...
|
| |
| class | ksEntityPhysics |
| | Properties used by entities which have colliders in the physics system. More...
|
| |
| interface | ksIEvent |
| | Interface for events used with ksEventMap<K, E>. More...
|
| |
| class | ksEvent |
| | Wraps a C# event for the delegate T to allow event references. More...
|
| |
| class | ksEventMap |
| | A dictionary of events. More...
|
| |
| class | ksExceptionHandler |
| | Exception handlers. More...
|
| |
| class | ksFixedDataParser |
| | A class that parses byte array to uint or struct. More...
|
| |
| class | ksFixedDataWriter |
| | A class that writes uint or struct to a byte array. More...
|
| |
| class | ksGroupMaskFilter |
| | A query filter that looks for colliders that belong to one of the collision groups in the GroupMask. More...
|
| |
| class | ksHashSet |
| | A hash set with an event that fires when the hash set is modified. More...
|
| |
| class | ksHierarchyObject |
| | Templated base class for hierarchy objects that have a parent and list of children of type T. More...
|
| |
| interface | ksICharacterController |
| | Character controller interface. More...
|
| |
| interface | ksICollider |
| | Collider interface used in common scripts that run on server and client More...
|
| |
| interface | ksIEntity |
| | Entity interface that both client and server entities implement. More...
|
| |
| class | ksInput |
| | Class for querying player inputs. More...
|
| |
| class | ksInputRegistrar |
| | Buttons, axes, values, and controllers are registered with an ksInputRegistrar while they are in use so we know which inputs to send over the network. More...
|
| |
| interface | ksIQueryFilter |
| | Interface for query filters that filter colliders from scene queries. More...
|
| |
| interface | ksIEntityQueryColliderFilter |
| | Interface for query collider filters that are used with entity queries to decide which of the entity's colliders to run queries for. More...
|
| |
| interface | ksIQueryHitResult |
| | Interface for ksSweepResult and ksRaycastResult. More...
|
| |
| interface | ksIReadOnlyTransform |
| | Read-only transform interface. More...
|
| |
| class | ksReadOnlyTransformExtension |
| | Extension methods for ksIReadOnlyTransform More...
|
| |
| interface | ksIReadOnlyTransform2D |
| | Read-only 2D transform interface. More...
|
| |
| class | ksReadOnlyTransform2DExtension |
| | Extension methods for ksIReadOnlyTransform2D More...
|
| |
| interface | ksIRigidBody |
| | Interface exposed to player controllers to restrict access to entity physics data. More...
|
| |
| interface | ksIRigidBody2D |
| | Interface exposed to player controllers to restrict access to 2D entity physics data. More...
|
| |
| interface | ksIWebRequest |
| | Web request interface. More...
|
| |
| class | ksWebResponse |
| | ksIWebRequest response ojbect. More...
|
| |
| class | ksJSON |
| | Represents a JSON value and provides methods for serializing/deserializing JSON. More...
|
| |
| class | ksLinkedList |
| | A linked list that can be modified while being iterated. More...
|
| |
| class | ksLog |
| | Static logger class. More...
|
| |
| class | ksMath |
| | Collection of frequently used math algorithms and coversions of Math methods which operate on and return float values. More...
|
| |
| class | ksMultiList |
| | Wraps multiple lists and presents them as one list with read-only access. More...
|
| |
| struct | ksMultiType |
| | A union struct that can hold most primitive types, vectors, strings, and arrays. More...
|
| |
| class | ksNoUnityProxyAttribute |
| | Server scripts tagged with this will not have Unity proxy scripts generated for them. More...
|
| |
| class | ksObjectPool |
| | Static class for configuring object pools. More...
|
| |
| class | ksEventSet |
| | Tracks events in a hashset. More...
|
| |
| class | ksOrderedEventMap |
| | Tracks events in a sorted dictionary. More...
|
| |
| class | ksOverlapParams |
| | Parameters for overlap queries More...
|
| |
| struct | ksOverlapResult |
| | Result of an overlap scene query. More...
|
| |
| interface | ksIPerformanceTimer |
| | Performance timer interface. More...
|
| |
| class | ksPerformanceTimer |
| | Basic performance timer that tracks time and reports timing statistics. More...
|
| |
| class | ksPerlinNoise |
| | Adaption of the the perlin noise code found at http://adrianb.io/2014/08/09/perlinnoise.html More...
|
| |
| class | ksPlayerAPI |
| | Implementation of the ksPlayerAPI used for player requests. More...
|
| |
| class | ksPlayerController |
| | Base class for player controllers. More...
|
| |
| class | ksPlayerControllerCache |
| | Cache mapping player controller types to controller prefabs. More...
|
| |
| class | ksPropertyMap |
| | Provides access to ksProperties. More...
|
| |
| struct | ksQuaternion |
| | ksQuaternion struct. More...
|
| |
| struct | ksQueryHitResults |
| | Struct containing touching hits and the blocking hit results from a raycast or sweep query. More...
|
| |
| class | ksRandom |
| | Extends the built-in C# Random class with methods for generating floats, vectors, and quaternions. More...
|
| |
| class | ksRange |
| | Defines a numerical range that wraps around. More...
|
| |
| class | ksRaycastParams |
| | Parameters for raycast queries. More...
|
| |
| struct | ksRaycastResult |
| | Result of an raycast scene query. More...
|
| |
| class | ksReflectionUtils |
| | Reflection utility functions. More...
|
| |
| class | ksRenamedFromAttribute |
| | When you rename ksEditable fields or properties in server scripts, add this tag with the old name to preserve saved values. More...
|
| |
| class | ksRoomInfo |
| | Holds room data that is available without connecting to the room, including data required to connect to the room. More...
|
| |
| class | ksRPCAttribute |
| | Attribute used to mark RPC handlers on room and entity scripts. More...
|
| |
| class | ksRPCManager |
| | Manages the registration, storing and invocation of methods tagged with ksRPCAttributes. More...
|
| |
| class | ksScript |
| | Base class for Reactor scripts. More...
|
| |
| class | ksScriptAsset |
| | Base class for scripts that can be loaded from assets. More...
|
| |
| class | ksScriptList |
| | A templated list of scripts. More...
|
| |
| class | ksServerAPI |
| | Implementation for the KSPlayerAPI calls made with server credentials. More...
|
| |
| class | ksShape |
| | A base class of the shapes used in the scene queries. More...
|
| |
| class | ksSphere |
| | Sphere. More...
|
| |
| class | ksBox |
| | Box. More...
|
| |
| class | ksCapsule |
| | Capsule. More...
|
| |
| class | ksSharedDataAttribute |
| | Server scripts tagged with this will not have their editable field data stripped from their proxy scripts in client builds. More...
|
| |
| class | ksSimulationFilter |
| | A query filter that uses the query collider's collision filter rules. More...
|
| |
| class | ksSpawnParams |
| | Parameters for spawning entities. More...
|
| |
| class | ksSpawnParams2D |
| | Parameters for spawning entities with 2D transform values. More...
|
| |
| class | ksStreamBuffer |
| | Manages a buffer for reading and writing stream data to a byte array. More...
|
| |
| class | ksSweepParams |
| |
| struct | ksSweepResult |
| | Result of a sweep scene query. More...
|
| |
| class | ksSweepSlideParams |
| | Paramters for sweep-and-slide movement. More...
|
| |
| class | ksTime |
| | Holds time data that is common to the client and server. More...
|
| |
| class | ksTransform |
| | Transform with methods for moving entities. More...
|
| |
| class | ksTransform2D |
| | Transform with methods for moving entities in 2 dimensions. More...
|
| |
| class | ksReadOnlyTransformState |
| | Read-only transform data. More...
|
| |
| class | ksTransformState |
| | Transform data. More...
|
| |
| class | ksTransformState2D |
| | Wraps a ksTransformState and provides a 2D view of the data. More...
|
| |
| class | ksUnityTagAttribute |
| | Tag server fields, properties, classes or structs to add arbitrary Unity tags to their generated proxies. More...
|
| |
| struct | ksVector2 |
| | Vector2 struct. More...
|
| |
| struct | ksVector3 |
| | ksVector3 struct. More...
|
| |
| class | ksWebRequest |
| | Asynchronous web request class using HTTP Web Request. More...
|
| |
| class | OwnedEntityUpdate |
| | An update for a client-owned entity from the entity's owner.
|
| |
| class | PreserveAttribute |
| | Prevents whatever it tags from being stripped from IL2CPP builds.
|
| |
| class | RingBuffer |
| | A fixed-size ring buffer.
|
| |
| class | RPCSerializer |
| | Has methods for serializing and deserializing room, entity, and batch RPCs.
|
| |
| class | UnityProxyAttribute |
| | Server scripts tagged with this will not have Unity proxy scripts generated for them and will use Name as the proxy class.
|
| |
|
| enum class | ksQueryFlags : ushort {
STATIC = 1 << 0
, DYNAMIC = 1 << 1
, EXCLUDE_OVERLAPS = 1 << 3
, NO_BLOCK = 1 << 5
,
EXCLUDE_TOUCHES = 1 << 6
, USE_DISABLED_COLLIDERS = 1 << 7
, DEFAULT = STATIC | DYNAMIC | EXCLUDE_OVERLAPS
, PHYS_X_FLAGS = (1 << 6) - 1
} |
| | Additional flags used to filter physic scene queries. More...
|
| |
| enum class | ksQueryTypes { RAYCAST = 0
, OVERLAP = 1
, SWEEP = 2
} |
| | Types of queries More...
|
| |
| enum class | ksQueryObjectTypes { NONE = 0
, SHAPE = 1
, COLLIDER = 2
, ENTITY = 3
} |
| | Types of query objects More...
|
| |
| enum class | ksCharacterControllerCollisionFlags { NONE = 0
, SIDES = 1
, ABOVE = 2
, BELOW = 4
} |
| | Collision flags is a bitmask returned by character controller's Move method. More...
|
| |
| enum class | ksConnectionProtocols : byte { TCP = 0
, WEBSOCKETS = 1
, RUDP = 2
, DIRECT = 3
} |
| | Supported network protocols More...
|
| |
| enum class | ksConnectionStates {
NOT_CONNECTED
, CONNECTING
, HANDSHAKE
, VALIDATING_MODEL
,
AUTHENTICATING
, CONNECTED
, DISCONNECTING
, DISCONNECTED
,
ABORTING
} |
| | Connection states More...
|
| |
| enum class | ksQueryHitTypes { NONE = 0
, TOUCH = 1
, BLOCK = 2
} |
| | Types of hits. More...
|
| |
| enum class | ksQueryResultTypes { ANY = 0
, NEAREST = 1
, MULTIPLE = 2
} |
| | Type of results the query will return. More...
|
| |
| enum class | ksRigidBodyModes { DEFAULT = -1
, RIGID_BODY_3D = 0
, RIGID_BODY_2D = 1
} |
| | Rigid body modes. More...
|
| |
| enum class | ksForceMode : byte { FORCE = 0
, IMPULSE = 1
, ACCELERATION = 2
, VELOCITY = 3
} |
| | Determines how forces are applied. More...
|
| |
| enum class | ksRigidBodyConstraints : byte {
FREEZE_POSITION_X = 1 << 1
, FREEZE_POSITION_Y = 1 << 2
, FREEZE_POSITION_Z = 1 << 3
, FREEZE_ROTATION_X = 1 << 4
,
FREEZE_ROTATION_Y = 1 << 5
, FREEZE_ROTATION_Z = 1 << 6
, NONE = 0
, FREEZE_POSITION = FREEZE_POSITION_X | FREEZE_POSITION_Y | FREEZE_POSITION_Z
,
FREEZE_ROTATION = FREEZE_ROTATION_X | FREEZE_ROTATION_Y | FREEZE_ROTATION_Z
, FREEZE_ALL = FREEZE_POSITION | FREEZE_ROTATION
} |
| | Use these flags to constrain motion of rigidbodies. ksIRigidBody.Constraints More...
|
| |
| enum class | ksRigidBody2DConstraints : byte {
FREEZE_POSITION_X = ksRigidBodyConstraints.FREEZE_POSITION_X
, FREEZE_POSITION_Y = ksRigidBodyConstraints.FREEZE_POSITION_Y
, FREEZE_ROTATION = ksRigidBodyConstraints.FREEZE_ROTATION_Z
, NONE = 0
,
FREEZE_POSITION = FREEZE_POSITION_X | FREEZE_POSITION_Y
, FREEZE_ALL = FREEZE_POSITION | FREEZE_ROTATION
} |
| | Use these flags to constrain motion of rigidbodies. More...
|
| |
| enum class | ksOwnerPermissions {
NONE = 0
, TRANSFORM = 1
, PROPERTIES = 1 << 1
, DESTROY = 1 << 2
,
ALL = TRANSFORM | PROPERTIES | DESTROY
} |
| | Flags that determine what permissions the player who owns an entity has. More...
|
| |