Classes | |
class | ksBaseServerPhysics |
Extended server physics base class available on the server. More... | |
class | ksClusterEvents |
Contains event handler delegates for cluster events. More... | |
struct | ksContact |
Information about a point of contact with an entity. More... | |
interface | ksICluster |
Public interface for Room clusters. More... | |
interface | ksIInputProcessor |
Interface for processing player input. More... | |
interface | ksIServerEntity |
Public interface for server entities. An entity is an object in the scene. More... | |
interface | ksIServerPlayer |
Public interface for server player. A player represents a client connected to the room. More... | |
interface | ksIServerRoom |
Public interface for a server room. More... | |
struct | ksOverlap |
Information about an overlap with another entity. More... | |
class | ksServerEntityScript |
Base class for scripts that can be attached to server entities. More... | |
class | ksServerEvents |
Contains event handler delegates for room, entities, and players. More... | |
class | ksServerPlayerScript |
Base class for scripts that can be attached to server players. More... | |
class | ksServerRoomScript |
Base class for scripts that can be attached to server rooms. More... | |
class | ksServerTime |
Holds server time data. More... | |
class | ksVirtualInput |
Input manager for virutal players. More... | |
class | ksBaseRigidBody |
The base class for PhysX rigid bodies. More... | |
class | ksBoxCollider |
A box-shaped primitive collider. More... | |
class | ksCapsuleCollider |
Capsule-shaped primitive collider. More... | |
class | ksCharacterController |
Character controller script. More... | |
class | ksCollider |
The base class of all colliders. More... | |
class | ksConvexMeshCollider |
A convex mesh collider. More... | |
class | ksFixedJoint |
The Fixed joint groups together two rigidbodies, making them stick together in their bound position, or binds one rigidbody in place, preventing it from moving. More... | |
class | ksHeightFieldCollider |
A heightfield-based collider. More... | |
class | ksJoint |
The base class of all joints. More... | |
class | ksPhysicsMaterial |
A physics material that controls the friction and restitution of colliders. More... | |
class | ksPlaneCollider |
A plane collider. More... | |
class | ksRigidBody |
A 3D rigid body. More... | |
class | ksRigidBody2DView |
A 3D rigid body with movement constrained to 2D using a 2D API. More... | |
class | ksShapeCollider |
The base class of all shape colliders. More... | |
class | ksSphereCollider |
A sphere-shaped primitive collider. More... | |
class | ksTriangleMeshCollider |
A triangle mesh collider. More... | |
Enumerations | |
enum class | ksServerRoomStates { STARTING = 0 , RUNNING = 1 , STOPPING = 2 } |
Server room states More... | |
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strong |
Server room states