ksQuaternion struct. More...
Public Member Functions | |
| ksQuaternion (float x, float y, float z, float w) | |
| Constructor. More... | |
| void | Normalize () |
| Normalizes this quaternion. More... | |
| ksQuaternion | Inverse () |
| Inversed quaternion. More... | |
| void | Invert () |
| Inverts this quaternion. More... | |
| ksVector3 | ToEuler () |
| Euler angle representation of this quaternion in degrees. More... | |
| ksVector3 | ToEulerRadians () |
| Euler angle representation of this quaternion in radians. More... | |
| void | ToAxisAngle (out ksVector3 axis, out float angle) |
| Converts the quaternion to axis-angle representation. More... | |
| void | ToAxisAngleRadians (out ksVector3 axis, out float angle) |
| Converts the quaternion to axis-angle representation. More... | |
| ksVector3 | ToAngularDisplacement () |
| angular displacement representation of this quaternion in degrees. More... | |
| ksVector3 | ToAngularDisplacementRadians () |
| Angular displacement representation of this quaternion in radians. More... | |
| override string | ToString () |
| Gets the string representation of the vector. More... | |
| string | ToString (string format) |
| Returns a string respresentation of the quaternion. More... | |
| string | ToString (IFormatProvider provider) |
| Returns a string respresentation of the quaternion. More... | |
| override bool | Equals (object obj) |
| Checks if this quaternion is equal to an object. More... | |
| bool | Equals (ksQuaternion other) |
| Checks if this quaternion is equal to another. More... | |
| override int | GetHashCode () |
| Gets the hash code for this quaternion. More... | |
Static Public Member Functions | |
| static implicit | operator float[] (ksQuaternion value) |
| Implicit conversion from ksQuaternion to float[4]. More... | |
| static implicit | operator ksQuaternion (float[] value) |
| Implicit conversion from float[] to ksQuaternion. More... | |
| static ksQuaternion | FromEuler (ksVector3 euler) |
| Constructs a ksQuaternion from euler angles. More... | |
| static ksQuaternion | FromEulerRadians (ksVector3 euler) |
| Constructs a ksQuaternion from euler angles. More... | |
| static ksQuaternion | FromAxisAngle (ksVector3 axis, float angle) |
| Constructs a ksQuaternion from an axis-angle. More... | |
| static ksQuaternion | FromAxisAngleRadians (ksVector3 axis, float angle) |
| Constructs a ksQuaternion from an axis-angle. More... | |
| static ksQuaternion | FromAngularDisplacement (ksVector3 angularDisplacement) |
| Constructs a ksQuaternion from angular displacement. More... | |
| static ksQuaternion | FromAngularDisplacementRadians (ksVector3 angularDisplacement) |
| Constructs a ksQuaternion from angular displacement. More... | |
| static ksQuaternion | FromDirection (ksVector3 forward) |
| Constructs a ksQuaternion from a forward direction, with ksVector3.Up as the up direction. More... | |
| static ksQuaternion | FromDirection (ksVector3 forward, ksVector3 up) |
| Constructs a ksQuaternion from forward and up directions. More... | |
| static ksQuaternion | FromVectorDelta (ksVector3 startDirection, ksVector3 endDirection) |
| Constructs a ksQuaternion that rotates one vector to another. More... | |
| static ksQuaternion | RotateByEuler (ksQuaternion quaternion, ksVector3 euler) |
| Rotates a quaternion by euler angles. More... | |
| static ksQuaternion | RotateByEulerRadians (ksQuaternion quaternion, ksVector3 euler) |
| Rotates a quaternion by euler angles. More... | |
| static float | DeltaDegrees (ksQuaternion a, ksQuaternion b) |
| Returns the angle in degrees between two quaternions. More... | |
| static float | DeltaRadians (ksQuaternion a, ksQuaternion b) |
| Returns the angle in radians between two quaternions. More... | |
| static float | Dot (ksQuaternion a, ksQuaternion b) |
| Computes the dot product of two quaternions. More... | |
| static ksQuaternion | Lerp (ksQuaternion from, ksQuaternion to, float t) |
| Interpolates linearly between two quaternions. More... | |
| static ksQuaternion | Slerp (ksQuaternion from, ksQuaternion to, float t) |
| Spherically interpolates between two quaternions. More... | |
| static ksQuaternion | RotateTowards (ksQuaternion start, ksQuaternion target, float deltaAngle) |
| Rotates a quaternion towards another. More... | |
| static ksQuaternion | RotateTowardsRadians (ksQuaternion start, ksQuaternion target, float deltaAngle) |
| Rotates a quaternion towards another. More... | |
| static ksVector3 | AngularDisplacement (ksQuaternion start, ksQuaternion end) |
| Returns the angular displacement between two quaternions. More... | |
| static ksVector3 | AngularDisplacementRadians (ksQuaternion start, ksQuaternion end) |
| Returns the angular displacement between two quaternions. More... | |
| static ksQuaternion | AddAngularDisplacement (ksQuaternion quaternion, ksVector3 angularDisplacement) |
| Rotates a quaternion using angular displacement. More... | |
| static ksQuaternion | AddAngularDisplacementRadians (ksQuaternion quaternion, ksVector3 angularDisplacement) |
| Rotates a quaternion using angular displacement. More... | |
| static ksQuaternion | operator- (ksQuaternion q) |
| Quaternion unary - operator. More... | |
| static ksQuaternion | operator* (ksQuaternion lhs, ksQuaternion rhs) |
| Quaternion multiplication. More... | |
| static ksVector3 | operator* (ksQuaternion rotation, ksVector3 point) |
| Rotates a vector by a quaternion. More... | |
| static ksVector3 | operator* (ksVector3 point, ksQuaternion rotation) |
| Rotates a vector by a quaternion. More... | |
| static bool | operator== (ksQuaternion lhs, ksQuaternion rhs) |
| Checks if two quaternions are equal. More... | |
| static bool | operator!= (ksQuaternion lhs, ksQuaternion rhs) |
| Checks if two quaternions are not equal. More... | |
| static implicit | operator Quaternion (ksQuaternion value) |
| Implicit conversion from ksQuaternion to Unity Quaternion. More... | |
| static implicit | operator ksQuaternion (Quaternion value) |
| Implicit conversion from Unity Quaternion to ksQuaternion. More... | |
| static ksQuaternion | operator* (ksQuaternion lhs, Quaternion rhs) |
| Quaternion multiplication with ksQuaternion and Unity Quaternion. More... | |
| static Quaternion | operator* (Quaternion lhs, ksQuaternion rhs) |
| Quaternion multiplication with Unity Quaternion and ksQuaternion. More... | |
| static bool | operator== (ksQuaternion lhs, Quaternion rhs) |
| Equality comparison with ksQuaternion and Unity Quaternion. More... | |
| static bool | operator== (Quaternion lhs, ksQuaternion rhs) |
| Equality comparison with Unity Quaternion and ksQuaternion. More... | |
| static bool | operator!= (ksQuaternion lhs, Quaternion rhs) |
| Inequality comparison with ksQuaternion and Unity Quaternion. More... | |
| static bool | operator!= (Quaternion lhs, ksQuaternion rhs) |
| Inequality comparison with Unity Quaternion and ksQuaternion. More... | |
Properties | |
| static ksQuaternion | Identity [get] |
| float | X [get, set] |
| X value of this quaternion. More... | |
| float | Y [get, set] |
| Y value of this quaternion. More... | |
| float | Z [get, set] |
| Z value of this quaternion. More... | |
| float | W [get, set] |
| W value of this quaternion. More... | |
| float | this[int index] [get, set] |
| Indexer. More... | |
| bool | IsValid [get] |
| Checks if the quaternion is valid (the components are normalized). More... | |
ksQuaternion struct.
Quaternion struct
| KS.Reactor.ksQuaternion.ksQuaternion | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | w | ||
| ) |
Constructor.
| x | X value. |
| y | Y value. |
| z | Z value. |
| w | W value. |
|
static |
Rotates a quaternion using angular displacement.
| quaternion | Quaternion to rotate. |
| angularDisplacement | Angular displacement in degrees. |
|
static |
Rotates a quaternion using angular displacement.
| quaternion | Quaternion to rotate. |
| angularDisplacement | Angular displacement in radians. |
|
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Returns the angular displacement between two quaternions.
| start | |
| end |
|
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Returns the angular displacement between two quaternions.
| start | |
| end |
|
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Returns the angle in degrees between two quaternions.
| a | |
| b |
|
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Returns the angle in radians between two quaternions.
| a | |
| b |
|
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Computes the dot product of two quaternions.
| a | |
| b |
| bool KS.Reactor.ksQuaternion.Equals | ( | ksQuaternion | other | ) |
Checks if this quaternion is equal to another.
| other | Other quaternion to compare with. |
| override bool KS.Reactor.ksQuaternion.Equals | ( | object | obj | ) |
Checks if this quaternion is equal to an object.
| obj | Object to compare with this quaternion. |
|
static |
|
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Constructs a ksQuaternion from angular displacement.
| angularDisplacement | Angular displacement in radians. |
|
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Constructs a ksQuaternion from an axis-angle.
| axis | Axis of rotation. |
| angle | Angle of rotation in degrees. |
|
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Constructs a ksQuaternion from an axis-angle.
| axis | Axis of rotation. |
| angle | Angle of rotation in radians. |
|
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Constructs a ksQuaternion from a forward direction, with ksVector3.Up as the up direction.
| forward | Forward direction. |
|
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Constructs a ksQuaternion from forward and up directions.
| forward | Forward direction. |
| up | Up direction. |
|
static |
|
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|
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Constructs a ksQuaternion that rotates one vector to another.
| startDirection | Start direction. |
| endDirection | End direction. |
| override int KS.Reactor.ksQuaternion.GetHashCode | ( | ) |
Gets the hash code for this quaternion.
| ksQuaternion KS.Reactor.ksQuaternion.Inverse | ( | ) |
Inversed quaternion.
| void KS.Reactor.ksQuaternion.Invert | ( | ) |
Inverts this quaternion.
|
static |
Interpolates linearly between two quaternions.
| from | Quaternion to interpolate from. |
| to | Quaternion to interpolate to. |
| t | Value between 0 and 1 that determines the amount of interpolation. |
| void KS.Reactor.ksQuaternion.Normalize | ( | ) |
Normalizes this quaternion.
|
static |
Implicit conversion from ksQuaternion to float[4].
|
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Implicit conversion from float[] to ksQuaternion.
|
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Implicit conversion from Unity Quaternion to ksQuaternion.
| value | Unity quaternion |
|
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Implicit conversion from ksQuaternion to Unity Quaternion.
| value | Reactor quaternion |
|
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Checks if two quaternions are not equal.
| lhs | |
| rhs |
|
static |
|
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|
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Quaternion multiplication.
| lhs | |
| rhs |
|
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Quaternion multiplication with ksQuaternion and Unity Quaternion.
| lhs | |
| rhs |
|
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Rotates a vector by a quaternion.
| rotation | Rotation to apply. |
| point | Point to rotate. |
|
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Rotates a vector by a quaternion.
| point | Point to rotate. |
| rotation | Rotation to apply. |
|
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Quaternion multiplication with Unity Quaternion and ksQuaternion.
| lhs | |
| rhs |
|
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Quaternion unary - operator.
| q |
|
static |
Checks if two quaternions are equal.
| lhs | |
| rhs |
|
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|
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|
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Rotates a quaternion by euler angles.
| quaternion | Quaternion to rotate. |
| euler | Euler angles in degrees to rotate by. |
|
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Rotates a quaternion by euler angles.
| quaternion | Quaternion to rotate. |
| euler | Euler angles in radians to rotate by. |
|
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Rotates a quaternion towards another.
| start | Start rotation. |
| target | Target to rotate towards. |
| deltaAngle | Delta angle in degrees to rotate. It will not overshoot the target. Negative values will rotate away from the target. |
|
static |
Rotates a quaternion towards another.
| start | Start rotation. |
| target | Target to rotate towards. |
| deltaAngle | Delta angle in radians to rotate. It will not overshoot the target. Negative values will rotate away from the target. |
|
static |
Spherically interpolates between two quaternions.
| from | Quaternion to interpolate from. |
| to | Quaternion to interpolate to. |
| t | Value between 0 and 1 that determines the amount of interpolation. |
| ksVector3 KS.Reactor.ksQuaternion.ToAngularDisplacement | ( | ) |
angular displacement representation of this quaternion in degrees.
| ksVector3 KS.Reactor.ksQuaternion.ToAngularDisplacementRadians | ( | ) |
Angular displacement representation of this quaternion in radians.
| void KS.Reactor.ksQuaternion.ToAxisAngle | ( | out ksVector3 | axis, |
| out float | angle | ||
| ) |
Converts the quaternion to axis-angle representation.
| axis | Axis of rotation. |
| angle | Angle of rotation in degrees. |
| void KS.Reactor.ksQuaternion.ToAxisAngleRadians | ( | out ksVector3 | axis, |
| out float | angle | ||
| ) |
Converts the quaternion to axis-angle representation.
| axis | Axis of rotation. |
| angle | Angle of rotation in radians. |
| ksVector3 KS.Reactor.ksQuaternion.ToEuler | ( | ) |
Euler angle representation of this quaternion in degrees.
| ksVector3 KS.Reactor.ksQuaternion.ToEulerRadians | ( | ) |
Euler angle representation of this quaternion in radians.
| override string KS.Reactor.ksQuaternion.ToString | ( | ) |
Gets the string representation of the vector.
| string KS.Reactor.ksQuaternion.ToString | ( | IFormatProvider | provider | ) |
Returns a string respresentation of the quaternion.
| provider |
| string KS.Reactor.ksQuaternion.ToString | ( | string | format | ) |
Returns a string respresentation of the quaternion.
| format |
|
get |
Checks if the quaternion is valid (the components are normalized).
|
getset |
Indexer.
|
getset |
W value of this quaternion.
|
getset |
X value of this quaternion.
|
getset |
Y value of this quaternion.
|
getset |
Z value of this quaternion.