Holds time data that is common to the client and server. More...
Protected Attributes | |
float | m_timeScale = 1f |
Properties | |
static ksTime | Zero [get] |
float | Delta [get] |
Local simulated game time in seconds since the last update. More... | |
float | UnscaledDelta [get, set] |
Simulated game time in seconds unscaled by time scaling since the last update. More... | |
double | Time [get, set] |
Total simluated game time in seconds. More... | |
double | RealTime [get, set] |
Real time in seconds that the game has been running. More... | |
float | TimeScale [get, set] |
Time scale applied to simulation steps. More... | |
ulong | Frame [get, set] |
Server frame number. More... | |
int | FramesPerSync [get, set] |
The number of server frames between each network update sent to clients. More... | |
Holds time data that is common to the client and server.
|
get |
Local simulated game time in seconds since the last update.
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getset |
Server frame number.
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getset |
The number of server frames between each network update sent to clients.
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getset |
Real time in seconds that the game has been running.
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getset |
Total simluated game time in seconds.
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getset |
Time scale applied to simulation steps.
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getset |
Simulated game time in seconds unscaled by time scaling since the last update.