Buttons, axes, values, and controllers are registered with an ksInputRegistrar while they are in use so we know which inputs to send over the network. More...
Public Member Functions | |
void | RegisterButtons (params uint[] buttons) |
Registers buttons used by a ksPlayerController. More... | |
void | RegisterAxes (params uint[] axes) |
Registers axes used by a ksPlayerController. More... | |
void | RegisterValues (params uint[] values) |
Registers values used by a ksPlayerController. More... | |
Buttons, axes, values, and controllers are registered with an ksInputRegistrar while they are in use so we know which inputs to send over the network.
void KS.Reactor.ksInputRegistrar.RegisterAxes | ( | params uint[] | axes | ) |
Registers axes used by a ksPlayerController.
axes | Axes to register. |
void KS.Reactor.ksInputRegistrar.RegisterButtons | ( | params uint[] | buttons | ) |
Registers buttons used by a ksPlayerController.
buttons | Buttons to register. |
void KS.Reactor.ksInputRegistrar.RegisterValues | ( | params uint[] | values | ) |
Registers values used by a ksPlayerController.
values | Values to register. |