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ksIEntity | Entity [get, set] |
| Entity hit by the raycast. More...
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ksICollider | Collider [get, set] |
| Collider hit by the raycast. More...
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ksVector3 | Point [get, set] |
| summary>Normal of the surface where the raycast point is. More...
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ksVector3 | Normal [get, set] |
| summary>Distance along the raycast when the intersection was detected. More...
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float | Distance [get, set] |
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bool | IsValid [get] |
| A raycast result is only valid if it includes an entity reference. More...
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bool | IsInitialOverlap [get] |
| Is the entity/collider overlapping with the raycast origin? More...
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ksIEntity | Entity [get, set] |
| Entity hit by the query. More...
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ksICollider | Collider [get, set] |
| Collider hit by the query. More...
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ksVector3 | Point [get, set] |
| summary>Normal of the surface where the hit point is. More...
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ksVector3 | Normal [get, set] |
| summary>Distance along the query when the intersection was detected. More...
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float | Distance [get, set] |
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bool | IsValid [get] |
| A hit result is only valid if it includes an entity reference. More...
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bool | IsInitialOverlap [get] |
| Is the entity/collider overlapping with the query origin? More...
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Result of an raycast scene query.