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| ksIEntity | Entity [get, set] |
| | Entity hit by the raycast. More...
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| ksICollider | Collider [get, set] |
| | Collider hit by the raycast. More...
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| ksVector3 | Point [get, set] |
| | summary>Normal of the surface where the raycast point is. More...
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| ksVector3 | Normal [get, set] |
| | summary>Distance along the raycast when the intersection was detected. More...
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float | Distance [get, set] |
| |
| bool | IsValid [get] |
| | A raycast result is only valid if it includes an entity reference. More...
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| bool | IsInitialOverlap [get] |
| | Is the entity/collider overlapping with the raycast origin? More...
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| |
| ksIEntity | Entity [get, set] |
| | Entity hit by the query. More...
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| |
| ksICollider | Collider [get, set] |
| | Collider hit by the query. More...
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| |
| ksVector3 | Point [get, set] |
| | summary>Normal of the surface where the hit point is. More...
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| |
| ksVector3 | Normal [get, set] |
| | summary>Distance along the query when the intersection was detected. More...
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| |
|
float | Distance [get, set] |
| |
| bool | IsValid [get] |
| | A hit result is only valid if it includes an entity reference. More...
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| |
| bool | IsInitialOverlap [get] |
| | Is the entity/collider overlapping with the query origin? More...
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| |
Result of an raycast scene query.