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Scene Fusion 2 API Reference
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#include <ksColor.h>
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| ksColor () | |
| ksColor (const ksColor &other) | |
| ksColor (float r, float g, float b, float a=1.0f) | |
| ~ksColor () | |
| float & | R () |
| const float & | R () const |
| float & | G () |
| const float & | G () const |
| float & | B () |
| const float & | B () const |
| float & | A () |
| const float & | A () const |
RGBA color values stored as floats. Expected range is 0.0 to 1.0 however some systems allow larger float values to be used during iterim calculations
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Default constructor. Black-Opaque
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Copy Constructor
| const | ksColor& - color to copy |
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Float value constructor
| r | - red value |
| g | - green value |
| b | - blue value |
| a | - alpha value (default 1.0 = opaque) |
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Destructor
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