Scene Fusion 2 API Reference
KS::ksTime Class Reference

#include <ksTime.h>

Public Member Functions

 ksTime ()
 
float & Delta ()
 
const float & Delta () const
 
double & GameTime ()
 
const double & GameTime () const
 
double & Uptime ()
 
const double & Uptime () const
 
uint64_t & Frame ()
 
const uint64_t & Frame () const
 

Detailed Description

Holds time data.

Constructor & Destructor Documentation

◆ ksTime()

KS::ksTime::ksTime ( )
inline

Constructor

Member Function Documentation

◆ Delta() [1/2]

float& KS::ksTime::Delta ( )
inline
Returns
float& local game time in seconds since the last update.

◆ Delta() [2/2]

const float& KS::ksTime::Delta ( ) const
inline
Returns
const float& local game time in seconds since the last update.

◆ Frame() [1/2]

uint64_t& KS::ksTime::Frame ( )
inline
Returns
uint64_t& server frame number.

◆ Frame() [2/2]

const uint64_t& KS::ksTime::Frame ( ) const
inline
Returns
const uint64_t& server frame number.

◆ GameTime() [1/2]

double& KS::ksTime::GameTime ( )
inline
Returns
double& total game time in seconds.

◆ GameTime() [2/2]

const double& KS::ksTime::GameTime ( ) const
inline
Returns
const double& total game time in seconds.

◆ Uptime() [1/2]

double& KS::ksTime::Uptime ( )
inline
Returns
double& total time in seconds the server has been running.

◆ Uptime() [2/2]

const double& KS::ksTime::Uptime ( ) const
inline
Returns
const double& total time in seconds the server has been running.

The documentation for this class was generated from the following file: