#include <ksTime.h>
◆ ksTime()
◆ Delta() [1/2]
float& KS::ksTime::Delta |
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inline |
- Returns
- float& local game time in seconds since the last update.
◆ Delta() [2/2]
const float& KS::ksTime::Delta |
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const |
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inline |
- Returns
- const float& local game time in seconds since the last update.
◆ Frame() [1/2]
uint64_t& KS::ksTime::Frame |
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inline |
- Returns
- uint64_t& server frame number.
◆ Frame() [2/2]
const uint64_t& KS::ksTime::Frame |
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const |
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inline |
- Returns
- const uint64_t& server frame number.
◆ GameTime() [1/2]
double& KS::ksTime::GameTime |
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inline |
- Returns
- double& total game time in seconds.
◆ GameTime() [2/2]
const double& KS::ksTime::GameTime |
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const |
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inline |
- Returns
- const double& total game time in seconds.
◆ Uptime() [1/2]
double& KS::ksTime::Uptime |
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inline |
- Returns
- double& total time in seconds the server has been running.
◆ Uptime() [2/2]
const double& KS::ksTime::Uptime |
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const |
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inline |
- Returns
- const double& total time in seconds the server has been running.
The documentation for this class was generated from the following file: