pxFilter.CollisionFlags for changing the query behaviour. More...
Static Public Attributes | |
| const uint | FORCE_BLOCK = 1 |
| When set, treats all hits as blocking. More... | |
| const uint | FIXED_FILTER = 1 << 1 |
| This flag should always be set. More... | |
| const uint | EXCLUDE_TOUCHES = 1 << 2 |
| When set, touching hits are excluded from results. More... | |
pxFilter.CollisionFlags for changing the query behaviour.
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When set, touching hits are excluded from results.
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This flag should always be set.
This is needed because PhysX has a fixed filter function that always runs before any other filters that filters out entities that do not have any of the bits set in the query filter. We want all entities to pass this filter so our prefilter can run, so we ensure this flag is set on all entity filters and all query filters.
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static |
When set, treats all hits as blocking.