A hidden component that contains a mapping from a collider to its PhysX simulation flag value and collision filter override. More...
Classes | |
class | OldFormat |
Public Member Functions | |
void | OnEnable () |
Hides the component in the inspector. More... | |
void | Start () |
Destroys the component if the Collider is missing. More... | |
Public Attributes | |
Component | Collider |
Unity collider More... | |
int | ShapeId |
Shape ID More... | |
ksExistanceModes | Existance |
Does this collider exist on the client, server, or both? More... | |
bool | IsSimulation = true |
Is this collider used in physics simulations? If false, this collider wll not participate in collision and overlap checks. More... | |
bool | IsQuery = true |
Is this collider used in physics queries? If false, physics queries will never return this collider in results. More... | |
ksCollisionFilterAsset | Filter |
Collision filter on a specific collder. More... | |
float | ContactOffset = -1f |
Colliders whose distance is less than the sum of their contact offset values will generate contacts. More... | |
A hidden component that contains a mapping from a collider to its PhysX simulation flag value and collision filter override.
void KS.Reactor.Client.Unity.ksColliderData.OnEnable | ( | ) |
Hides the component in the inspector.
void KS.Reactor.Client.Unity.ksColliderData.Start | ( | ) |
Destroys the component if the Collider is missing.
Component KS.Reactor.Client.Unity.ksColliderData.Collider |
Unity collider
float KS.Reactor.Client.Unity.ksColliderData.ContactOffset = -1f |
Colliders whose distance is less than the sum of their contact offset values will generate contacts.
ksExistanceModes KS.Reactor.Client.Unity.ksColliderData.Existance |
Does this collider exist on the client, server, or both?
ksCollisionFilterAsset KS.Reactor.Client.Unity.ksColliderData.Filter |
Collision filter on a specific collder.
This overrides the collision filter set in the scene or whole entity.
bool KS.Reactor.Client.Unity.ksColliderData.IsQuery = true |
Is this collider used in physics queries? If false, physics queries will never return this collider in results.
bool KS.Reactor.Client.Unity.ksColliderData.IsSimulation = true |
Is this collider used in physics simulations? If false, this collider wll not participate in collision and overlap checks.
int KS.Reactor.Client.Unity.ksColliderData.ShapeId |
Shape ID