KS.Reactor.Client.Unity.Editor.ksAnimationSyncEditor Class Reference

Custom editor for ksAnimationSync. More...

Inheritance diagram for KS.Reactor.Client.Unity.Editor.ksAnimationSyncEditor:
KS.Reactor.Client.Unity.Editor.ksEntityScriptEditor KS.Reactor.Client.Unity.Editor.ksMonoScriptEditor< ksEntity, ksEntityScript >

Public Member Functions

override void OnInspectorGUI ()
 Draws the inspector GUI. More...
 
- Public Member Functions inherited from KS.Reactor.Client.Unity.Editor.ksMonoScriptEditor< ksEntity, ksEntityScript >
override void OnInspectorGUI ()
 Unity method to create the GUI. More...
 

Additional Inherited Members

- Protected Member Functions inherited from KS.Reactor.Client.Unity.Editor.ksEntityScriptEditor
override void Validate ()
 Displays a warning if a ksEntityComponent is not found on the selected game object. More...
 
- Protected Member Functions inherited from KS.Reactor.Client.Unity.Editor.ksMonoScriptEditor< ksEntity, ksEntityScript >
void CheckComponent< ComponentType > ()
 Displays a warning if no script of type T is found on the selected game object. More...
 

Detailed Description

Custom editor for ksAnimationSync.

Member Function Documentation

◆ OnInspectorGUI()

override void KS.Reactor.Client.Unity.Editor.ksAnimationSyncEditor.OnInspectorGUI ( )

Draws the inspector GUI.