KS.Reactor.ksBasePhysics Member List

This is the complete list of members for KS.Reactor.ksBasePhysics, including all inherited members.

AutoSyncKS.Reactor.ksBasePhysics
ComputePenetration(ksICollider collider0, ksVector3 position0, ksQuaternion rotation0, ksICollider collider1, ksVector3 position1, ksQuaternion rotation1, out ksVector3 direction, out float distance)KS.Reactor.ksBasePhysicspure virtual
CreateSimulationQueryParams(ksIEntity entity, bool excludeTouches=true)KS.Reactor.ksBasePhysics
Depenetrate(ksOverlapParams args, out ksVector3 delta, DepenetrateCallback callback=null, float separationOffset=.0001f)KS.Reactor.ksBasePhysics
DepenetrateCallback(ksICollider collider, ref ksVector3 direction, ref float distance)KS.Reactor.ksBasePhysics
GetClosestPoint(ksVector3 point, ksICollider collider)KS.Reactor.ksBasePhysicspure virtual
GetClosestPoint(ksVector3 point, ksICollider collider, ksVector3 position, ksQuaternion rotation)KS.Reactor.ksBasePhysicspure virtual
GravityKS.Reactor.ksBasePhysics
m_gravity (defined in KS.Reactor.ksBasePhysics)KS.Reactor.ksBasePhysicsprotected
Overlap(ksOverlapParams args)KS.Reactor.ksBasePhysicspure virtual
Overlap(ksShape shape, ksVector3 origin, ksQuaternion rotation, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
Overlap(ksIEntity entity, ksVector3 origin, ksQuaternion rotation, bool excludeSelf=true, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
OverlapAny(ksOverlapParams args)KS.Reactor.ksBasePhysicspure virtual
Raycast(ksRaycastParams args)KS.Reactor.ksBasePhysicspure virtual
Raycast(ksVector3 origin, ksVector3 direction, float distance, bool includeOverlaps=false, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
RaycastAny(ksRaycastParams args)KS.Reactor.ksBasePhysicspure virtual
RaycastNearest(ksRaycastParams args, out ksRaycastResult hit)KS.Reactor.ksBasePhysicspure virtual
Sweep(ksSweepParams arg)KS.Reactor.ksBasePhysicspure virtual
Sweep(ksShape shape, ksVector3 origin, ksQuaternion rotation, ksVector3 direction, float distance, bool includeOverlaps=false, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
Sweep(ksIEntity entity, ksVector3 direction, float distance, bool includeOverlaps=false, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
Sweep(ksIEntity entity, ksVector3 origin, ksQuaternion rotation, ksVector3 direction, float distance, bool excludeSelf=true, bool includeOverlaps=false, ksQueryFlags flags=ksQueryFlags.DEFAULT, uint groupMask=0xffffffff, uint maxResults=255)KS.Reactor.ksBasePhysics
SweepAndSlide(ksSweepSlideParams args, out ksVector3 position)KS.Reactor.ksBasePhysics
SweepAny(ksSweepParams args)KS.Reactor.ksBasePhysicspure virtual
SweepNearest(ksSweepParams args, out ksSweepResult hit)KS.Reactor.ksBasePhysicspure virtual
SyncAll()KS.Reactor.ksBasePhysicsvirtual
SyncTransforms()KS.Reactor.ksBasePhysicsvirtual